Compatibility
Minecraft: Java Edition
1.16.5
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published 8 months ago
Updated 6 hours ago
TUBRIKS & BILLS

Tubriks & Bills is a server-oriented physical economy, world-progression, and PvP gear framework for Minecraft Forge 1.16.5.
Instead of virtual database balances, all currency exists as physical items. The mod provides a self-contained closed economic loop out of the box: controlled currency emission via resource buybacks, admin-managed securities, server-wide crowdfunding to expand the World Border and unlock the Nether, and 9 custom armor sets.
Technical & Server Compatibility
- Required on both Server and Client.
- Automatic Config Sync: Players do not need manual config files;
tubricks_and_bills-common.tomlvalues sync automatically to the client on login and on/economy reload. - Hybrid Core Ready (Mohist / Arclight 1.16.5): Respects
WorldGuard/Towny/GriefPreventionblock break cancellations,pvp: denyregions, and avoids false triggers on anti-cheats (Grim,Vulcan,Matrix).
Closed-Loop Economy Architecture
- Emission (Resource Buyer): Players sell undamaged mined/farmed items for Tubriks under configurable per-player and global server daily limits.
- Investment & Liquidity (The Banker): Players buy and sell 4 types of Securities with admin-controlled prices, a
1 TBsell spread, and a configurable daily cash payout cap (dailyOutLimit). - Currency Burn & Progression (World Regulator): Players pool Tubriks into two global server banks to expand the World Border and unlock Nether access.
- Endgame Gear & Repair Sink (Black Market & Repairer): Securities are traded for 9 custom Tier 1 & Tier 2 armor sets. Custom armor never vanishes on breakage or death — it enters a Broken state and requires Tubriks to repair.

Core Mechanics
1. Physical Currency
- 5 Denominations:
1,5,10,50, and100 Tubriks(stack size:64, fire and lava immune). - Crafting: No raw resource recipes. Up/down denomination conversion recipes work in the
2x2inventory grid and3x3crafting table (1x5 <-> 5x1,2x5 <-> 1x10,1x50 <-> 5x10,2x50 <-> 1x100,5x1 -> 1x5,5x10 -> 1x50).
2. Securities (Bonds) & Personal Deposits
- 4 Tradable Bonds:
construction(Construction Bond),trading(Trading Bill),military(Military Bond), andtreasury(Treasury Note). Fire and lava immune, stack size64. - Pricing & Spread: Admins set integer prices via
/economy set <type> <price>.- Price
0= trading disabled. - Price
1= buy-only (1 - 1 = 0sell payout). - Selling a bond with price
P > 1paysP - 1Tubriks; the1 TBspread is logged inCommissionPot.
- Price
- Personal Deposit (
tubricks_and_bills:personal_deposit): Non-stackable, fireproof savings item that stamps OverworldcreationTimeNBT on pickup and appreciates over server uptime (S=depositInitialPrice, default100.0):- Days 0–7:
+7.14%/day(up to+50%at Day 7) - Days 7–14:
+3.57%/day(up to+75%at Day 14) - Days 14–21:
+2.14%/day(up to+90%at Day 21) - After Day 21:
+0.28%/day(~+1.96%/week)
- Days 0–7:

3. The 5 Server NPCs
All 5 NPCs have NoAI and 100% immunity to all types of damage and knockback.
- The Banker (
banker): Bond exchange terminal. Global prices andIn/Outvolume stats are stored inworld/data/tubricks_and_bills_worldvars.datand synced across all dimensions. - Resource Buyer (
market): 54-slot shop (LMB= sell1,RMB= sell up to64). Accepts only undamaged items (!isDamaged()) and ignores NBT/enchantments. - Black Market Dealer (
seller): 54-slot shop selling configured items (default: all 36 custom armor pieces for10Treasury Notes each, limit1per player /2per server). - World Regulator (
expander): Server-wide crowdfunding hub with two independent pools:- World Border: Starts at
500x500(expanderStartSize), expands by+400blocks per level (expanderSizeStep), with base cost1,500 TB(expanderOwBaseCost) and1.11xgeometric scaling (expanderOwCoeff). Fully customizable in config. - Nether Lock: Blocks portal ignition, strips
minecraft:nether_portalblocks on chunk load, and cancels non-OP dimension travel until the server pools25,000 TB(default, customizable in config).
- World Border: Starts at
- Equipment Repairer (
repairer): Restores damaged or broken mod armor for Tubriks (supports both full and partial durability repairs). A full repair costs strictly240 TBfor Tier 1 and960 TBfor Tier 2 — these fixed prices act as baseline anchors for balancing your server economy.
Custom Armor System (9 Sets / 36 Items)

Global Armor Rules
- Base Protection:
3 / 8 / 6 / 3(20total armor points, diamond equivalent) across all sets. - Non-Destructible ("Broken" State): At
maxDamage - 1(1durability left), pieces switch to Broken (0armor,0toughness,0KB resistance, set bonus disabled) instead of vanishing. - Death Retention: On player death (with or without
keepInventory), equipped and carried mod armor never drops on the ground; it returns to the player's inventory upon respawn in the Broken state. - No Anvils / No Mending:
AnvilUpdateEventis cancelled for mod armor, enchantability is0, andMendingis blocked on the item level. - 10s Attunement & Swap Penalty: Full-set bonuses activate 10 seconds (200 ticks) after equipping all 4 intact pieces of the same set. Removing or swapping any piece applies 3 seconds of Weakness I and Slowness I.
- Fixed Repair Costs:
- Tier 1 Full Set:
240 TB(48Helmet /72Chestplate /72Leggings /48Boots). - Tier 2 Full Set:
960 TB(200Helmet /280Chestplate /280Leggings /200Boots).
- Tier 1 Full Set:
Set Stats & Mechanics
| Tier | Set Name | Toughness / KB Res | Full-Set Mechanics |
|---|---|---|---|
| T1 | Phantom Walk | 2.5 / 25% |
Permanent Speed I. Taking any projectile hit grants Speed II for 4s (12s cooldown). |
| T1 | Basalt Warden | 2.5 / 75% |
+15% melee axe damage. Reduces shield disable cooldown from enemy axe hits from 5s to 3s. |
| T1 | Deepslate Excavator | 2.0 / 0% |
+25% pickaxe mining speed, Night Vision while sneaking, 10% chance for bonus ore drops without Silk Touch. |
| T1 | Abyssal Voyager | 2.0 / 0% |
Permanent Water Breathing, +60% swim speed, no underwater/floating mining penalty, +2 Luck, ~20% faster fishing lure. (PvP hit disables swim boost for 15s + 3s Slowness I). |
| T1 | Hellfire Wanderer | 2.0 / 0% |
Permanent Fire Resistance, Speed I in the Nether, +20% damage against Nether mobs. |
| T2 | Crimson Fury | 3.5 / 50% |
Every 3rd consecutive melee sword hit on the same player (within 2.5s) deals +2 true armor-piercing damage and heals 1 HP. |
| T2 | Warped Pulse | 3.5 / 50% |
Halves Poison, Wither, Slowness, and Weakness durations; -25% magic damage taken. Dropping to <= 6.0 HP (3 hearts) triggers Regeneration II (4s) and pushes enemies outside a 5-block radius (60s cooldown). |
| T2 | Void Hunter | 3.5 / 50% |
+20% arrow and thrown trident damage. Hitting a player from > 20 blocks applies Glowing (6s) to target and grants Invisibility + Speed I (3s) to shooter. |
| T2 | Ancient Echo | 3.5 / 50% |
Charged (> 90%) melee axe hit marks target with Glowing and teleports them back to the strike coordinates after 3s, dismounting vehicles (10s per-target cooldown). |
Documentation, Config & Commands
- In-Game Guide:
/tbguide(available to all players) opens an interactive clickable reference in English or Russian based on client locale. - Auto-Extracted Manuals: On launch, full Player and Server Administrator Guides (EN & RU) — including exact formulas, NBT tags,
.datfile structures, and wipe launch checklists — are automatically written toconfig/tubricks_and_bills/. - Main Config:
config/tubricks_and_bills-common.toml(supports live hot-reloading via/economy reload).
Command Overview
- Player (
OP 0):/tbguide,/economy list,/economy stats - Admin (
OP 2):- Exchange & Config:
/economy set <construction|trading|military|treasury> <price>,/economy commission [reset],/economy adminstats [reset],/economy reload - Shops:
/market <add|setprice|remove|turnover|resetlimits>,/seller <add|remove|resetlimits> - World Regulator:
/expander <lock|unlock> <ow|nether>,/expander nether <open|close>,/drain1,/drain3,/drain5,/drainstop - NPC Management:
/npc list,/npc kill <banker|market|seller|expander|repairer|all> [nearest|radius]
- Exchange & Config:
Feedback & Bug Reports
For questions, feature requests, or bug reports, leave a comment on the platform where you downloaded the mod.
Credits & Assets
- Tier 1 armor textures from TaTe's Custom Armors and Elytras by TaTe — used under the MIT License.
- Tier 2 armor textures (including custom recolors) from Mythic Upgrades by TriQue — used under the MIT License.


